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HOW TO PLAY DAGGERFALL WINDOWS 7 WINDOWS 8
Windows 8 was released on October 26, 2012, and introduced features such as the new Start screen, the Charms, apps, and touchscreen support for devices such as the new Surface tablet. Notably, this logo ditched the flag design that had been used since 2001, as well as the three-dimensional Aero theme, replacing it with a simple window tilted to the left, designed by Pentagram. This logo was unveiled on Windows 8 Consumer Preview, released in February 2012. Note in Windows versions, you can click the SAVE# in top-right of screenshot to open save folder directly.Microsoft overhauled their logo again to fit in with the new Metro design language on Windows 8, which removed the colors to become all blue and introduced a slightly modified Segoe font. For example SAVE2 will be in folder PersistentDataPath\Saves\SAVE2. To identify which folder contains the save you're looking for, check top-right of screenshot in save/load UI. Each save is placed in a numbered folder. Your save games can be found in the PersistentDataPath\Saves folder (see above). Your Player.log file will be in the following path: /Users/Username/Library/Logs/Unity/Player.log Your Player.log file will be in your PersistentDataPath folder.
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Your Player.log file will be in your PersistentDataPath from 0.10.25+.
HOW TO PLAY DAGGERFALL WINDOWS 7 MANUAL
You can also refer to this Unity manual page in case the following is no longer correct. The player log file is in a different place depending on platform. Users/Username/Library/Application Support/Daggerfall Workshop/Daggerfall Unity home/username/.config/unit圓d/Daggerfall Workshop/Daggerfall Unity You may need to show hidden files to locate this path.Ĭ:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity
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Following is where to find your persistent data path by platform. The persistent data path stores your save games, INI settings file, keybinds, and log files. More information for each platform follows. Note that AppData is a hidden folder in Windows and you will need to show hidden files or enter the path manually. if you would like to restart the main quest, you can do so by opening the console with ` key (backspace/tilde key) then entering the below. If you were in a dungeon, you will be placed outside near the origin of that world cell.Īt this time, the main quest is not restarted automatically when importing a classic save. If you were inside, you will be placed on the ground inside the building shell (just walk out of it). Your character will be placed outside near to where you were at time classic save was taken.If you have loot sitting on your ship, please pick it up so you have it with you when you import. Only your character state is imported.Characters modified by save game editors might be more problematic. Some characters might not import successfully.Saves made by unpatched versions of DOS Daggerfall won't be in the correct format. Classic save must have been created by DOS Daggerfall patched to 1.07.213.Importing classic saves have the following limitations: